The program is using the algorithm of Herbert Kociemba's Cube Explorer (open-source program from ). Watch out for double 180° rotation which are marked with 2x.īe careful because if you miss or fail one move you end up with a scrambled cube and you'll have to start it over! How Does It Find The Solution? The images have marked faces showing which has to be turned in which direction. You can find images of all steps from the starting position to the solved state. Alternatively you can click through them one by one or play the solution with the desired speed, while you're following the turns. If you know what the letters mean in the solution (explained below) you can easily apply the steps. This is the same orientation you used when you input the colors. Hold the cube in your hands as the program shows the starting position.
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